Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Dixie Welter spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Psychologically damaged by Dixie Welter's time in the scouts. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
28 |
Dixie Welter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Switched to Scholar (Scientist) with previous rank. |
4 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
32 |
Promoted to Scholar (Scientist) rank 1. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
33 |
Agreed to perform research that goes against Dixie Welter's conscience. Gain 3 Enemies. |
5 |
36 |
Promoted to Scholar (Scientist) rank 2. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Scholar (Scientist) rank 3. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
43 |
A disaster or war strikes. |
7 |
43 |
Severely injured. Fully recovered. |
7 |
43 |
The planetary government interferes with Dixie Welter's research for political or religious reasons. Dixie Welter continue working secretely. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
An expedition or voyage goes wrong, leaving Dixie Welter stranded in the wilderness. |
9 |
47 |
Became a Citizen (Colonist). |
9 |
50 |
Dixie Welter's business expands, Dixie Welter's corporation grows, or the colony thrives. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
54 |
Dixie Welter learn something Dixie Welter should not have – a corporate secret, a political scandal – which Dixie Welter can profit from illegally. |
10 |
55 |
Promoted to Citizen (Colonist) rank 1. |
11 |
55 |
Continued as Citizen (Colonist). |
11 |
57 |
Dixie Welter's business expands, Dixie Welter's corporation grows, or the colony thrives. |
11 |
59 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Citizen (Colonist). |
12 |
62 |
Moved to a new world. |
12 |
63 |
Promoted to Citizen (Colonist) rank 3. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Citizen (Colonist). |
13 |
64 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
67 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Citizen (Colonist). |
14 |
70 |
Dixie Welter's business expands, Dixie Welter's corporation grows, or the colony thrives. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |