Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Elda Fleming easily defeat. |
3 |
26 |
Gain Enemy if Elda Fleming don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Became a Citizen (Colonist). |
5 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
42 |
A revolution, attack or other unusual event throws Elda Fleming's life into chaos, forcing Elda Fleming to leave the planet. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Elda Fleming accepted an offer of inducements to betray Elda Fleming's faith. Gain 320,000 in cash. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Voluntarily left Merchant Marine |
10 |
50 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Elda Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
54 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
56 |
Elda Fleming faith is shaken. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
61 |
Elda Fleming is chosen to represent Elda Fleming's faith in a vid show or other highly public forum. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Returned to Drifter (Wanderer). |
13 |
63 |
Betrayed by a friend. One of Elda Fleming's Contacts or Allies betrays Elda Fleming, ending Elda Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Retired at age 63. |
14 |
63 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Elda Fleming faith is shaken. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Continued as Believer (Holy Warrior). |
15 |
68 |
Elda Fleming secretly provide religious rites for a dying leader or noble, although they do not share Elda Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Elda Fleming's choice. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |