Retired Settler Elda Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)6 (0)111656
Visual, Joking, Capable
 
Skills
Admin 0
Art (Creative/Exotic Media) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Carouse 1
Clairvoyance 0
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Melee (Unarmed) 2
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 3
Survival 2
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 34
Citizen Colonist Settler23
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Initiate13
Believer Holy Warrior Hopeful02
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Beaulah Howell Ally 5 0 0 1 Sydite (F/26)
Relationship altered.
Clifford Gilbert Rival 1 0 3 1 Geonee (M/55)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Severely injured. Fully recovered. Owe 30,000 for medical bills.
1 21 Dropped out of the psionic community.
2 21 Failed to qualify for Merchant Marine (Merchant).
2 21 Became a Drifter (Wanderer).
2 25 Find valuable salvage.
2 25 Promoted to Drifter (Wanderer) rank 1.
3 25 Continued as Drifter (Wanderer).
3 26 Attacked by enemies that Elda Fleming easily defeat.
3 26 Gain Enemy if Elda Fleming don't already have one.
3 29 Promoted to Drifter (Wanderer) rank 2.
4 29 Continued as Drifter (Wanderer).
4 33 Promoted to Drifter (Wanderer) rank 3.
5 33 Voluntarily left Wanderer
5 33 Became a Citizen (Colonist).
5 34 Spent time maintaining and using heavy vehicles.
5 37 Promoted to Citizen (Colonist) rank 1.
6 37 Continued as Citizen (Colonist).
6 38 Advanced training in a specialist field.
6 41 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 41 Continued as Citizen (Colonist).
7 42 A revolution, attack or other unusual event throws Elda Fleming's life into chaos, forcing Elda Fleming to leave the planet.
8 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 43 Elda Fleming accepted an offer of inducements to betray Elda Fleming's faith. Gain 320,000 in cash.
9 46 Became a Merchant (Merchant Marine) with the new title Crewman.
10 50 Voluntarily left Merchant Marine
10 50 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 51 Elda Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 54 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 54 Continued as Believer (Mainstream Believer).
11 56 Elda Fleming faith is shaken.
12 58 Continued as Believer (Mainstream Believer).
12 61 Elda Fleming is chosen to represent Elda Fleming's faith in a vid show or other highly public forum.
12 62 Forced to muster out.
13 62 Returned to Drifter (Wanderer).
13 63 Betrayed by a friend. One of Elda Fleming's Contacts or Allies betrays Elda Fleming, ending Elda Fleming's career. That Contact or Ally becomes a Rival or Enemy.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 63 Retired at age 63.
14 63 Switched to Believer (Holy Warrior) with the new title Hopeful.
14 66 Elda Fleming faith is shaken.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 67 Continued as Believer (Holy Warrior).
15 68 Elda Fleming secretly provide religious rites for a dying leader or noble, although they do not share Elda Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Elda Fleming's choice.
15 71 Forced to muster out.
16 71 Aging Crisis. Owe 50,000 for medical bills.
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