Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Eleanor Day join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Abuse Eleanor Day's position for profit. |
4 |
34 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
36 |
During a battle, defeat or victory depends on Eleanor Day's actions. The ship suffers severe damage and Eleanor Day is blamed for the disaster. Eleanor Day is court - martialled and discharged. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
A series of bad deals and decisions force Eleanor Day into bankruptcy. Eleanor Day salvages what Eleanor Day can. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Eleanor Day's Contacts or Allies betrays Eleanor Day, ending Eleanor Day's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
44 |
A mission goes wrong and Eleanor Day is stranded behind enemy lines. Ejected from the service. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Eleanor Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
A notable academic consults with Eleanor Day about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
A notable academic consults with Eleanor Day about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
58 |
Forced to muster out. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Accused of a crime. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |