Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Eleanora Maynard is blamed for an accident that causes the death of several crew members. Eleanora Maynard's guilt drives Eleanora Maynard to excel. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Eleanora Maynard's Contacts or Allies betrays Eleanora Maynard, ending Eleanora Maynard's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Eleanora Maynard's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Victim of a crime |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Given advanced training in a specialist field |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Eleanora Maynard's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A good deal ensures Eleanora Maynard is living the high life for a few years. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Victim of a crime. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |