Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
When dealing with an alien race, Emmer Knight botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Emmer Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmer Knight fail to help. Gain an Enemy. |
3 |
27 |
Emmer Knight have no idea what happened to Emmer Knight – they found Emmer Knight's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Smuggle illegal items onto a planet. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Risk Emmer Knight's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Emmer Knight's normal circles. Gain a Contact. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
A series of bad deals and decisions force Emmer Knight into bankruptcy. Emmer Knight salvages what Emmer Knight can. |
11 |
57 |
Returned to Scout (Surveyor). |
11 |
58 |
Emmer Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
61 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
12 |
61 |
Continued as Scout (Surveyor). |
12 |
63 |
Emmer Knight discover a world, item or information of worth to the Imperium. |
12 |
65 |
Promoted to Scout (Surveyor) rank 4. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Scout (Surveyor). |
13 |
66 |
Emmer Knight's ship is ambushed by enemy vessels. Emmer Knight successfully ran to the jump point. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Continued as Scout (Surveyor). |
14 |
73 |
Spend several years jumping from world to world in Emmer Knight's scout ship. |
14 |
73 |
Promoted to Scout (Surveyor) rank 5. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |