Retired 4th Officer Emmer Richards  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 73 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 3 (-1)111253
Pert, Rewarded, Melodious laugh
 
Skills
Broker 0
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Language 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Colonist) 0
Recon 1
Science (Space Sciences) 0
Steward 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Scout Explorer 01
Drifter Wanderer 03
Merchant Broker 01
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Mertie Hanrahan Ally 3 0 0 0 Ne Kraeda ren Kelva (F/24)
Mertie Hanrahan has life-changing event that creates new responsibilities.
Hillard Hogan Rival 0 0 2 4 Ne Kraeda ren Kelva (M/30)
Glover Hutchinson Contact 1 1 4 0 Ne Kraeda ren Kelva (M/60)
Glover Hutchinson has had an unexpected run of good fortune lately.
Merle Pabst Ally 4 0 4 1 Dynchia (M/16)
Dylan Hogan Ally 4 0 0 3 Tezcat (M/12)
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A good deal ensures Emmer Richards is living the high life for a few years.
2 22 Continued as Merchant (Merchant Marine).
2 23 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Voluntarily left Merchant Marine
3 26 Became a Scout (Explorer).
3 29 Psychologically damaged by Emmer Richards's time in the scouts.
4 29 Became a Drifter (Wanderer).
4 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 33 Continued as Drifter (Wanderer).
5 35 Emmer Richards run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 35 Switched to Merchant (Broker).
6 36 Given advanced training in a specialist field
6 39 Forced to muster out.
7 39 Returned to Drifter (Wanderer).
7 42 Drafted into Merchant Marine
8 43 Returned to Merchant (Merchant Marine).
8 47 A good deal ensures Emmer Richards is living the high life for a few years.
8 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 47 Continued as Merchant (Merchant Marine).
9 50 Make an unexpected connection outside Emmer Richards's normal circles. Gain a Contact.
9 51 Forced to muster out.
10 51 Became a Believer (Holy Warrior) with the new title Hopeful.
10 55 Opponents of Emmer Richards's belief system ambush Emmer Richards.
10 55 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 57 A new romantic starts. Gain an Ally.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 61 A new romantic starts. Gain an Ally.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 64 Moved to a new world.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 50,000 for medical bills.
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