Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Enola McDonaugh botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Enola McDonaugh's ship is damaged, and Enola McDonaugh have to hitch-hike Enola McDonaugh's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Psychologically damaged by Enola McDonaugh's time in the scouts. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Nearly killed. Fully recovered. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A sudden war destroys Enola McDonaugh's trade routes and contacts, forcing Enola McDonaugh to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Failed to qualify for Colonist (Citizen). |
10 |
49 |
Became a Drifter (Barbarian). |
10 |
53 |
Offered job by a patron. Now owe him a favor. |
11 |
53 |
Switched to Scout (Explorer) with the new title Scout and previous rank. |
11 |
56 |
Enola McDonaugh's ship is damaged, and Enola McDonaugh have to hitch-hike Enola McDonaugh's way back across the stars to the nearest scout base. |
11 |
56 |
Gain 4 Contacts. Gain 1 Enemies. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Scout (Explorer). |
12 |
59 |
Enola McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |