Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Dolphin Military Academy) |
1 |
15 |
Spent the college years partying. |
1 |
16 |
Graduated. |
2 |
16 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
2 |
18 |
Era Mills is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
3 |
20 |
Continued as Dolphin Military (Sea Patrol). |
3 |
24 |
Participate in a major sea battle |
3 |
24 |
Promoted to Dolphin Military (Sea Patrol) rank 1 with the new title Lance Corporal. |
4 |
24 |
Continued as Dolphin Military (Sea Patrol). |
4 |
25 |
Receive special training in underwater mine disposal. |
4 |
28 |
Promoted to Dolphin Military (Sea Patrol) rank 2 with the new title Corporal. |
5 |
28 |
Continued as Dolphin Military (Sea Patrol). |
5 |
30 |
Era Mills is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
5 |
32 |
Forced to muster out. |
6 |
32 |
Failed to qualify for Thief (Rogue). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Continued as Dolphin Military (Sea Patrol). |
6 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Promoted to Dolphin Military (Sea Patrol) rank 3 with the new title Lance Sergeant. |
7 |
36 |
Continued as Dolphin Military (Sea Patrol). |
7 |
37 |
Era Mills is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
7 |
40 |
Promoted to Dolphin Military (Sea Patrol) rank 4 with the new title Sergeant. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Dolphin Military (Guardian) with previous rank. |
8 |
42 |
Era Mills's unit is involved in a savage campaign against primitive indigenous aquatic aliens that troubles Era Mills's conscience. If Era Mills refuse to participate Era Mills is ejected from this career. |
9 |
42 |
Became a Dolphin Civilian (Nomad). |
9 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
44 |
Failed to qualify for Colonist (Citizen). |
10 |
44 |
Continued as Dolphin Civilian (Nomad). |
10 |
46 |
Birth or Death involving a family member or close friend. |
10 |
48 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
11 |
48 |
Continued as Dolphin Civilian (Nomad). |
11 |
51 |
Era Mills fail to rescue a high-status swimmer who was lost at sea. |
11 |
52 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
12 |
52 |
Continued as Dolphin Civilian (Nomad). |
12 |
56 |
One of Era Mills's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Era Mills is caught up in the investigation and lose Era Mills's job. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |