Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Essie Skidd to flee and vows to hunt Essie Skidd down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Essie Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Essie Skidd went above and beyond the call of duty. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Established a network of contacts. Gain 2 contacts. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Essie Skidd's work ends up coming home with Essie Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Essie Skidd faith is shaken. |
8 |
41 |
Continued as Believer (Holy Warrior). |
8 |
44 |
Essie Skidd come into conflict with a splinter group Essie Skidd's own religion which maintains Essie Skidd's version is the wrong one. Gain 2 Rivals. |
9 |
44 |
Switched to Drifter (Wanderer). |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
52 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
52 |
Returned to Believer (Holy Warrior). |
11 |
54 |
Essie Skidd aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Amnesia. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |