Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Fairy Bent's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Fairy Bent's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Fairy Bent's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Became a Citizen (Worker). |
6 |
37 |
Birth or Death involving a family member or close friend. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Fairy Bent's business expands, Fairy Bent's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Fairy Bent learn something Fairy Bent should not have – a corporate secret, a political scandal – which Fairy Bent can profit from illegally. |
8 |
47 |
Promoted to Citizen (Worker) rank 3. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
48 |
Fairy Bent learn something Fairy Bent should not have – a corporate secret, a political scandal – which Fairy Bent can profit from illegally. |
9 |
48 |
Gain a criminal contact. |
9 |
51 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Good fortune |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
56 |
Fairy Bent's business expands, Fairy Bent's corporation grows, or the colony thrives. |
11 |
59 |
Promoted to Citizen (Worker) rank 5. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
62 |
Fairy Bent learn something Fairy Bent should not have – a corporate secret, a political scandal – which Fairy Bent can profit from illegally. |
12 |
63 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Citizen (Worker). |
13 |
66 |
Hard times caused by a lack of interstellar trade costs Fairy Bent Fairy Bent's job. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |