Retired Project Leader Flossie Lewis  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 73 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 13 (2)11135D
Quitter
 
Skills
Admin 2
Broker 2
Drive (Hovercraft) 1
Drive (Mole) 2
Electronics (Computers) 1
Engineer (Life Support) 1
Gambler 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Medic 1
Melee (Blade) 2
Melee (Bludgeon) 1
Persuade 2
Science (Social Sciences/Belief) 2
Steward 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer26
Citizen Colonist Settler23
Believer Missionary/Humanitarian Project Leader35
 
Name Type Affinity Enmity Power Influence Species
Oakley Hale Enemy 0 3 3 1 Hanen (M/49)
Argirgiis Giirkuk Rival 1 3 1 0 Vilani, Imperium (M/16)
Mollie Ferguson Enemy 0 4 1 1 Hanen (F/34)
Dylan Fletcher Enemy 0 4 3 3 Hanen (M/65)
Edyth Fuller Enemy 0 3 3 6 Pirian (F/40)
Garfield Cause Enemy 0 2 1 0 Darrian, Imperium (M/18)
Garfield Cause belongs to an uncommon alien species.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Find Ancient Technology.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
4 31 Risk Flossie Lewis's fortune on a possibility lucrative deal and win.
4 34 Forced to muster out.
5 34 Became a Citizen (Colonist).
5 35 Flossie Lewis is rewarded for Flossie Lewis's diligence or cunning.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 41 Flossie Lewis gain experience in a technical field as a computer operator or surveyor.
6 42 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 42 Continued as Citizen (Colonist).
7 45 A revolution, attack or other unusual event throws Flossie Lewis's life into chaos, forcing Flossie Lewis to leave the planet.
8 45 Returned to Merchant (Merchant Marine).
8 49 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 49 Continued as Merchant (Merchant Marine).
9 53 Bankrupted by a rival. Gain the other trader as a Rival.
10 53 Aging Crisis. Owe 50,000 for medical bills.
10 53 Retired at age 53.
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Flossie Lewis refuse to secretly provide religious rites for a dying leader or noble, because they do not share Flossie Lewis's faith.
10 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 57 Aging Crisis. Owe 50,000 for medical bills.
11 57 Continued as Believer (Missionary/Humanitarian).
11 60 Flossie Lewis refused an offer of inducements to betray Flossie Lewis's faith. Gain 4 enemies.
11 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Continued as Believer (Missionary/Humanitarian).
12 65 Flossie Lewis is chosen to represent Flossie Lewis's faith in a vid show or other highly public forum.
12 65 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Continued as Believer (Missionary/Humanitarian).
13 66 Flossie Lewis refuse to secretly provide religious rites for a dying leader or noble, because they do not share Flossie Lewis's faith.
14 69 Aging Crisis. Owe 20,000 for medical bills.
14 69 Continued as Believer (Missionary/Humanitarian).
14 72 Opponents of Flossie Lewis's belief system ambush Flossie Lewis.
14 72 Severely injured. Fully recovered. Owe 10,000 for medical bills.
15 72 Aging Crisis. Owe 10,000 for medical bills.
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