Retired Senior Crewman Frieda Stoker  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 73 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)111386
Ambivalent, Loquacious
 
Skills
Astrogation 0
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Medic 1
Pilot 0
Profession (Hostile Environment/Underwater) 2
Recon 0
Science (Life Sciences) 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Agent Intelligence Agent11
Navy Engineer/Gunner Able Spacehand12
Merchant Merchant Marine Senior Crewman12
Retired 07
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Vella McKenzie Ally 2 0 1 2 Murrissi (F/58)
Miriam Carr Enemy 0 1 1 0 Murrissi (F/19)
Tina Kirkham Contact 2 0 1 4 Murrissi (F/90)
Billie Brew Contact 2 1 0 6 Murrissi (F/36)
Lou Willis Contact 3 1 1 1 Murrissi (M/30)
Dakhika Shirda Contact 2 1 0 1 Vilani, Imperium (F/29)
Dakhika Shirda gained influence with the character’s assistance.
Jerry Rivera Enemy 0 4 6 2 Murrissi (M/22)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Entered University.
1 21 Become leader in social movement.
1 21 Gain an Ally and an Enemy.
1 22 Graduated.
2 22 Became a Drifter (Scavenger).
2 25 Attacked by enemies that Frieda Stoker easily defeat.
2 25 Gain Enemy if Frieda Stoker don't already have one.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Betrayed by a friend. One of Frieda Stoker's Contacts or Allies betrays Frieda Stoker, ending Frieda Stoker's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Became a Agent (Intelligence).
4 34 Moved to a new world.
4 34 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 34 Voluntarily left Intelligence
5 34 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 35 Refuse to abuse Frieda Stoker's position for profit.
5 38 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 38 Continued as Navy (Engineer/Gunner).
6 40 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 44 Make an unexpected connection outside Frieda Stoker's normal circles. Gain a Contact.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Aging Crisis. Owe 50,000 for medical bills.
8 44 Retired at age 44.
8 44 Continued as Merchant (Merchant Marine).
8 45 Nearly killed. Fully recovered. Owe 10,000 for medical bills.
9 45 Aging Crisis. Owe 50,000 for medical bills.
9 45 Retired.
9 48 Find an Alien Artifact.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 50 Gained a contact.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 55 Gained a contact.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 59 Gained a contact.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 73 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙