Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
One of Gretchen Pettitt's pieces of art is stolen, and the investigation brings Gretchen Pettitt into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Became a Scout (Courier). |
4 |
33 |
When dealing with an alien race, Gretchen Pettitt botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Gretchen Pettitt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Voluntarily left Courier |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
35 |
A series of bad deals and decisions force Gretchen Pettitt into bankruptcy. Gretchen Pettitt salvages what Gretchen Pettitt can. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
39 |
Gretchen Pettitt's business expands, Gretchen Pettitt's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Voluntarily left Colonist |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
Gretchen Pettitt accepted an offer of inducements to betray Gretchen Pettitt's faith. Gain 500,000 in cash. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Graduated. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Embroiled in legal trouble. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Risk Gretchen Pettitt's fortune on a possibility lucrative deal and win. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Risk Gretchen Pettitt's fortune on a possibility lucrative deal and win. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |