Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Haeaelha Ye gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Haeaelha Ye's business expands, Haeaelha Ye's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Haeaelha Ye is rewarded for Haeaelha Ye's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Haeaelha Ye befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Citizen (Worker) rank 5. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Opponents of Haeaelha Ye's belief system ambush Haeaelha Ye. |
7 |
43 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Survived a risky adventure but gained nothing. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Survived a risky adventure but gained nothing. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Haeaelha Ye do not know what happened to Haeaelha Ye. There is a gap in Haeaelha Ye's memory. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |