Retired 3rd Officer Hassie Lynch  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 73 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 12 (2) 8 (0)1115C8
Honor bound
 
Skills
Advocate 2
Art (Performing) 0
Athletics 0
Broker 2
Diplomat 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Gambler 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 1
Mechanic 1
Medic 0
Persuade 4
Profession (Freeloader/Scrounging) 1
Recon 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Rogue Pirate Henchman11
Drifter Wanderer 13
Believer Missionary/Humanitarian Team Leader23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Matthew Sim Contact 0 1 3 0 Humaniti (M/27)
Amlu Irla Rival 1 1 5 4 Vilani, Imperium (F/79)
Amlu Irla’s relationships have begun to affect the character.
Valeria Watts Rival 0 3 0 0 Florian (F/25)
Elinor Johnson Rival 1 1 5 4 Humaniti (F/60)
Serena Mills Contact 2 2 0 5 Traltar (F/26)
Addie Curtis Ally 2 0 0 0 Humaniti (M/63)
Addie Curtis loses some of their power base.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 A good deal ensures Hassie Lynch is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 28 Risk Hassie Lynch's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
5 34 Continued as Merchant (Merchant Marine).
5 37 Make an unexpected connection outside Hassie Lynch's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Voluntarily left Merchant Marine
6 38 Became a Rogue (Pirate) with the new title Lackey.
6 40 Betrayed by a friend. One of Hassie Lynch's Contacts or Allies betrays Hassie Lynch, ending Hassie Lynch's career. That Contact or Ally becomes a Rival or Enemy.
6 42 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
7 42 Voluntarily left Pirate
7 42 Failed to qualify for Intelligence (Agent).
7 42 Became a Drifter (Wanderer).
7 46 Forced to continue current assignment.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Continued as Drifter (Wanderer).
8 49 Attempted a risky adventure and was injured.
8 49 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 50 Continued as Drifter (Wanderer).
9 53 Hassie Lynch do not know what happened to Hassie Lynch. There is a gap in Hassie Lynch's memory.
10 53 Aging Crisis. Owe 10,000 for medical bills.
10 53 Retired at age 53.
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 57 Hassie Lynch retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 57 Aging Crisis. Owe 40,000 for medical bills.
11 57 Continued as Believer (Missionary/Humanitarian).
11 60 Someone more charismatic but less devout than Hassie Lynch has become Hassie Lynch's superior.
11 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Continued as Believer (Missionary/Humanitarian).
12 65 Hassie Lynch come into conflict with a splinter group Hassie Lynch's own religion which maintains Hassie Lynch's version is the wrong one. Gain 3 Rivals.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Retired.
13 68 Gained a contact.
14 69 Aging Crisis. Owe 40,000 for medical bills.
14 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 73 Aging Crisis. Owe 40,000 for medical bills.
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