Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Helene Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Psychologically damaged by Helene Franklin's time in the scouts. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
33 |
Spent the college years partying. |
6 |
35 |
Graduated with honors. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Make an unexpected connection outside Helene Franklin's normal circles. Gain a Contact. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Embroiled in legal trouble. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Helene Franklin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
45 |
Failed to qualify for Colonist (Citizen). |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
49 |
Suffer from a life-threatening illness. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
52 |
Helene Franklin come into conflict with a splinter group Helene Franklin's own religion which maintains Helene Franklin's version is the wrong one. Gain 2 Rivals. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired. |
12 |
56 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Birth or Death involving a family member or close friend. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |