Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Hermina Fields join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Abuse Hermina Fields's position for profit. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Refuse to abuse Hermina Fields's position for profit. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Vessel participates in a notable military engagement. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Hermina Fields gain experience in a technical field as a computer operator or surveyor. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Voluntarily left Corporate |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
50 |
Opponents of Hermina Fields's belief system ambush Hermina Fields. |
8 |
50 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
54 |
Scarred. Owe 5,000 for medical bills. |
10 |
54 |
Failed to qualify for Merchant Academy. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Attacked by enemies that Hermina Fields easily defeat. |
10 |
57 |
Gain Enemy if Hermina Fields don't already have one. |
11 |
58 |
Continued as Drifter (Scavenger). |
11 |
60 |
Hermina Fields run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |