Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Hettie Fleming's time in the scouts. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Imperial trade restrictions force Hettie Fleming out of business. |
3 |
25 |
Became a Rogue (Thief). |
3 |
27 |
A job goes wrong, forcing Hettie Fleming to flee off-planet. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
31 |
Expose or are involved in a scandal of some sort. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Moved to a new world. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
39 |
Retired. |
7 |
40 |
Gained a contact. |
8 |
45 |
Moved to a new world. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
51 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |