Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Entertainer (Artist). |
2 |
26 |
Ivy Walker is forced out because of censorship or controversy. What truth did Ivy Walker get too close to? |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Ivy Walker's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Ivy Walker's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Drafted into Law Enforcement |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Established a network of contacts. Gain 1 contacts. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Go undercover to investigate an enemy. |
9 |
54 |
Ivy Walker's business expands, Ivy Walker's corporation grows, or the colony thrives. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Courier (Scout). |
10 |
54 |
Switched to Drifter (Barbarian). |
10 |
57 |
Offered job by a patron. Now owe him a favor. |
10 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
58 |
Switched to Scout (Surveyor) with previous rank. |
11 |
60 |
When dealing with an alien race, Ivy Walker botch an opportunity to gather extra intelligence about them. |
11 |
60 |
Ivy Walker's ship is damaged, and Ivy Walker have to hitch-hike Ivy Walker's way back across the stars to the nearest scout base. |
11 |
60 |
Gain 5 Contacts. Gain 2 Enemies. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Surveyor). |
12 |
65 |
Nearly killed. Owe 15,000 for medical bills. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Ivy Walker is sent to a new community or parish to preach The Word among the poor. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Ivy Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |