Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Jeanne Jenkins's Contacts or Allies betrays Jeanne Jenkins, ending Jeanne Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Jeanne Jenkins is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jeanne Jenkins as an Enemy. |
3 |
21 |
Became a Entertainer (Journalist). |
3 |
23 |
Jeanne Jenkins is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
23 |
Became a Scout (Surveyor). |
4 |
25 |
Birth or Death involving a family member or close friend. |
5 |
27 |
Continued as Scout (Surveyor). |
5 |
31 |
Jeanne Jenkins have no idea what happened to Jeanne Jenkins – they found Jeanne Jenkins's ship drifting on the fringes of friendly space. |
6 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
34 |
Jeanne Jenkins secretly provide religious rites for a dying leader or noble, although they do not share Jeanne Jenkins's faith. Gain an Ally in the family and a Rival who disagrees with Jeanne Jenkins's choice. |
7 |
35 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Jeanne Jenkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
39 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Jeanne Jenkins accepted an offer of inducements to betray Jeanne Jenkins's faith. Gain 630,000 in cash. |
9 |
47 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
47 |
Switched to Drifter (Wanderer). |
10 |
51 |
Attacked by enemies and injured. |
10 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Gain Enemy if Jeanne Jenkins don't already have one. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
54 |
Attacked by enemies and injured. |
11 |
54 |
Scarred. Owe 1,250 for medical bills. |
11 |
54 |
Gain Enemy if Jeanne Jenkins don't already have one. |
11 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
59 |
Drafted into Law Enforcement |
12 |
59 |
Promoted to Drifter (Wanderer) rank 2. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Became a Agent (Law Enforcement) with the new title Rookie. |
13 |
61 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Agent (Law Enforcement). |
14 |
64 |
Jeanne Jenkins's work ends up coming home with Jeanne Jenkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
66 |
Jeanne Jenkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Continued as Believer (Missionary/Humanitarian). |
16 |
72 |
Jeanne Jenkins refused an offer of inducements to betray Jeanne Jenkins's faith. Gain 3 enemies. |
16 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |