Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
A job goes wrong, forcing Jennie Grain to flee off-planet. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
A police detective or rival criminal forces Jennie Grain to flee and vows to hunt Jennie Grain down. Gain an Enemy. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 7. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Voluntarily left Law Enforcement |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Jennie Grain refused an offer of inducements to betray Jennie Grain's faith. Gain 2 enemies. |
10 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Believer (Missionary/Humanitarian). |
11 |
59 |
Jennie Grain accepted an offer of inducements to betray Jennie Grain's faith. Gain 680,000 in cash. |
11 |
60 |
Forced to continue current assignment. |
11 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Believer (Missionary/Humanitarian). |
12 |
63 |
Jennie Grain refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jennie Grain's faith. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Jennie Grain refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jennie Grain's faith. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Someone more charismatic but less devout than Jennie Grain has become Jennie Grain's superior. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |