Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Jessie Roland's Contacts or Allies betrays Jessie Roland, ending Jessie Roland's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Gained a contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Voluntarily left Merchant Marine |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
44 |
Jessie Roland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Jessie Roland do not know what happened to Jessie Roland. There is a gap in Jessie Roland's memory. |
9 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Jessie Roland is sent to a new community or parish to preach The Word among the poor. |
10 |
49 |
Continued as Believer (Mainstream Believer). |
10 |
51 |
Jessie Roland secretly provide religious rites for a dying leader or noble, although they do not share Jessie Roland's faith. Gain an Ally in the family and a Rival who disagrees with Jessie Roland's choice. |
10 |
53 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
53 |
Continued as Believer (Mainstream Believer). |
11 |
56 |
Jessie Roland accepted an offer of inducements to betray Jessie Roland's faith. Gain 400,000 in cash. |
12 |
57 |
Returned to Drifter (Barbarian). |
12 |
61 |
Find valuable salvage. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Barbarian). |
13 |
65 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Jessie Roland secretly provide religious rites for a dying leader or noble, although they do not share Jessie Roland's faith. Gain an Ally in the family and a Rival who disagrees with Jessie Roland's choice. |
14 |
69 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Believer (Holy Warrior). |
15 |
73 |
Jessie Roland is chosen to represent Jessie Roland's faith in a vid show or other highly public forum. |
15 |
73 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |