Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Gained a contact. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
29 |
Advanced training in a specialist field. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
34 |
Vessel participates in a notable military engagement. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
Jettie Carpenter join a gambling circle on board. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
During a battle, defeat or victory depends on Jettie Carpenter's actions. The ship suffers severe damage and Jettie Carpenter is blamed for the disaster. Jettie Carpenter is court - martialled and discharged. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
A good deal ensures Jettie Carpenter is living the high life for a few years. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Find Ancient Technology. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
A sudden war destroys Jettie Carpenter's trade routes and contacts, forcing Jettie Carpenter to flee that region of space. |
13 |
63 |
Gain rebels as Enemy |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Retired. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |