Retired Settler Jewel Remmington  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 73 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 3 (-1) 6 (0)111B36
Nasty, Unsentimental, Treacherous
 
Skills
Athletics 0
Carouse 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 2
Persuade 1
Pilot 0
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class25
Navy Line/Crew Petty Officer, 3rd class21
Citizen Colonist Settler24
Believer Missionary/Humanitarian Project Worker13
 
Name Type Affinity Enmity Power Influence Species
Jasper Philpot Rival 2 0 1 1 Iltharan (M/17)
Jay Cumming Contact 1 1 2 6 Thaggeshi (M/30)
Forgiveness.
Mary Horton Enemy 0 4 0 2 Thaggeshi (M/29)
Aletha Parlow Enemy 0 3 0 1 Sylean (F/16)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Refuse to abuse Jewel Remmington's position for profit.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Attempted to change assignments.
3 26 Switched to Navy (Line/Crew) with previous rank.
3 27 Scarred. Fully recovered.
4 30 Attempted to change assignments.
4 30 Returned to Navy (Engineer/Gunner).
4 34 Vessel participates in a diplomatic mission.
4 34 Gain a contact.
5 34 Continued as Navy (Engineer/Gunner).
5 37 Vessel participates in a notable military engagement.
6 38 Continued as Navy (Engineer/Gunner).
6 39 Vessel participates in a notable military engagement.
6 42 Forced to muster out.
7 42 Became a Citizen (Colonist).
7 43 Jewel Remmington befriend a superior in the corporation or the colony.
7 46 Promoted to Citizen (Colonist) rank 1.
8 46 Continued as Citizen (Colonist).
8 50 Jewel Remmington learn something Jewel Remmington should not have – a corporate secret, a political scandal – which Jewel Remmington can profit from illegally.
8 50 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
9 50 Continued as Citizen (Colonist).
9 53 Political upheaval strikes Jewel Remmington's homeworld, and Jewel Remmington is caught up in the revolution.
10 54 Continued as Citizen (Colonist).
10 55 Advanced training in a specialist field.
10 58 Forced to muster out.
11 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 59 Jewel Remmington refused an offer of inducements to betray Jewel Remmington's faith. Gain 2 enemies.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Believer (Missionary/Humanitarian).
12 66 Someone more charismatic but less devout than Jewel Remmington has become Jewel Remmington's superior.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 68 Jewel Remmington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 70 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 70 Aging Crisis. Owe 10,000 for medical bills.
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