Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Joann Small don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Joann Small's Contacts or Allies betrays Joann Small, ending Joann Small's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Established a network of contacts. Gain 2 contacts. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Joann Small's work ends up coming home with Joann Small, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
35 |
Befriended by a senior agent. |
5 |
35 |
Promoted to Agent (Intelligence) rank 3. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
39 |
Established a network of contacts. Gain 2 contacts. |
6 |
39 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Joann Small is chosen to represent Joann Small's faith in a vid show or other highly public forum. |
9 |
44 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Opponents of Joann Small's belief system ambush Joann Small. |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Birth or Death involving a family member or close friend. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |