Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Joyce Fleming is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Voluntarily left Holy Warrior |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Joyce Fleming is forced out because of censorship or controversy. What truth did Joyce Fleming get too close to? |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A sudden war destroys Joyce Fleming's trade routes and contacts, forcing Joyce Fleming to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Returned to Believer (Holy Warrior). |
5 |
38 |
Joyce Fleming faith is shaken. |
6 |
38 |
Voluntarily left Holy Warrior |
6 |
38 |
Returned to Merchant (Merchant Marine). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
54 |
Suffer from a life-threatening illness. |
10 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
54 |
Switched to Drifter (Barbarian). |
10 |
55 |
Betrayed by a friend. One of Joyce Fleming's Contacts or Allies betrays Joyce Fleming, ending Joyce Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
55 |
Returned to Drifter (Scavenger). |
11 |
56 |
Attacked by enemies and injured. |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Gain Enemy if Joyce Fleming don't already have one. |
11 |
59 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
60 |
Attacked by enemies that Joyce Fleming easily defeat. |
12 |
60 |
Gain Enemy if Joyce Fleming don't already have one. |
12 |
63 |
Promoted to Drifter (Scavenger) rank 2. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Drifter (Scavenger). |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Continued as Drifter (Scavenger). |
14 |
69 |
Find valuable salvage. |
14 |
71 |
Promoted to Drifter (Scavenger) rank 3. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |