Retired Special Agent June Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 3 (-1)111653
Distressed, Conversational
 
Skills
Art (Presentation) 0
Carouse 1
Deception 2
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 2
Language (Gvegh (Vargr)) 1
Language (Zdetl (Zhodani)) 1
Melee (Blade) 1
Melee (Grapple) 1
Recon 1
Stealth 0
Streetwise 4
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Special Agent46
Merchant Merchant Marine Crewman02
Drifter Wanderer 14
Drifter Barbarian 11
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Almeda Warren Enemy 0 1 1 1 Iltharan (F/15)
Almeda Warren belongs to an uncommon alien species.
Hobart Hill Enemy 0 6 1 4 Kargol (M/21)
Very bad falling out.
Jeff Porden Contact 2 0 2 1 Ayansh'i (M/30)
Craig Crowle Contact 2 2 2 0 Traltar (M/45)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Accepted a deal with criminal or other figure under investigation.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 24 Go undercover to investigate an enemy.
2 26 June Carr spend months in the dangerous criminal underworld.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 29 Go undercover to investigate an enemy.
3 27 June Carr learn something June Carr should not have – a corporate secret, a political scandal – which June Carr can profit from illegally.
3 27 Gain a criminal contact.
3 30 Promoted to Agent (Corporate Agent) rank 3.
4 30 Continued as Agent (Corporate Agent).
4 31 Advanced training in a specialist field.
5 34 Continued as Agent (Corporate Agent).
5 38 Uncover a major conspiracy against June Carr's employers.
5 38 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
6 38 Continued as Agent (Corporate Agent).
6 40 Lightly injured, no permanent damage. Fully recovered.
7 40 Failed to qualify for Physician (Scholar).
7 40 Submitted to the draft.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 41 Make an unexpected connection outside June Carr's normal circles. Gain a Contact.
8 44 Continued as Merchant (Merchant Marine).
8 45 Imperial trade restrictions force June Carr out of business.
9 45 Failed to qualify for Infantry (Army).
9 45 Became a Drifter (Wanderer).
9 49 June Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 49 Failed to qualify for Corporate (Citizen).
10 49 Switched to Drifter (Barbarian).
10 51 Drafted into Law Enforcement
10 53 Promoted to Drifter (Barbarian) rank 1.
11 53 Switched to Agent (Law Enforcement) with the new title Rookie.
11 55 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12 55 Returned to Drifter (Wanderer).
12 57 Find valuable salvage.
12 59 Promoted to Drifter (Wanderer) rank 1.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired at age 59.
13 59 Continued as Drifter (Wanderer).
13 62 Attacked by enemies and injured.
13 62 Nearly killed. Owe 7,500 for medical bills.
13 62 Gain Enemy if June Carr don't already have one.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Continued as Drifter (Wanderer).
14 66 June Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 66 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 70 June Carr have been following false teachings!
16 70 Aging Crisis. Owe 50,000 for medical bills.
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