Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
26 |
June Carr spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
27 |
June Carr learn something June Carr should not have – a corporate secret, a political scandal – which June Carr can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Uncover a major conspiracy against June Carr's employers. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Make an unexpected connection outside June Carr's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Imperial trade restrictions force June Carr out of business. |
9 |
45 |
Failed to qualify for Infantry (Army). |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
49 |
June Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Failed to qualify for Corporate (Citizen). |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
51 |
Drafted into Law Enforcement |
10 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
53 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
11 |
55 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
55 |
Returned to Drifter (Wanderer). |
12 |
57 |
Find valuable salvage. |
12 |
59 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Drifter (Wanderer). |
13 |
62 |
Attacked by enemies and injured. |
13 |
62 |
Nearly killed. Owe 7,500 for medical bills. |
13 |
62 |
Gain Enemy if June Carr don't already have one. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Drifter (Wanderer). |
14 |
66 |
June Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
70 |
June Carr have been following false teachings! |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |