Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Keobe learn something Keobe should not have – a corporate secret, a political scandal – which Keobe can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Keobe foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Special assignment or duty on board ship. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Keobe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Keobe fail to help. Gain an Enemy. |
5 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
When dealing with an alien race, Keobe botch an opportunity to gather extra intelligence about them. |
6 |
42 |
Keobe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
46 |
Spend several years jumping from world to world in Keobe's scout ship. |
7 |
46 |
Promoted to Scout (Explorer) rank 2. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Keobe accepted an offer of inducements to betray Keobe's faith. Gain 470,000 in cash. |
9 |
53 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Switched to Citizen (Corporate). |
10 |
54 |
Keobe learn something Keobe should not have – a corporate secret, a political scandal – which Keobe can profit from illegally. |
10 |
57 |
Promoted to Citizen (Corporate) rank 1. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
61 |
Keobe rise to a position of power in Keobe's colony or corporation. |
11 |
61 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Continued as Citizen (Corporate). |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Voluntarily left Corporate |
13 |
65 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Keobe secretly provide religious rites for a dying leader or noble, although they do not share Keobe's faith. Gain an Ally in the family and a Rival who disagrees with Keobe's choice. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |