Retired Captain Leo Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 73 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 10 (1) 6 (0)111BA6
Unsympathetic, Lethargic, Depressive
 
Skills
Admin 3
Advocate 1
Athletics 0
Broker 1
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Language 0
Mechanic 2
Medic 0
Melee (Fencing) 1
Melee (Striking) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 1
Stealth 0
Steward 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Corporal23
Drifter Barbarian 01
Merchant Merchant Marine Captain78
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Melissa Gardiner Ally 4 0 0 0 Solomani, Imperium (F/23)
Freddie Newman Contact 2 1 0 2 Dynchia, Imperium (F/43)
Aurelia Hart Contact 1 1 2 0 Zaris (F/49)
Armand Washington Rival 1 1 2 1 Dynchia, Imperium (M/20)
Armand Washington gains in power and influence.
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 19 Made lifelong friends. Gain 1 Allies.
1 22 Graduated.
2 22 Became a Army (Infantry) with the new title Private.
2 24 Assigned to an urbanised planet torn by war.
2 26 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Infantry).
3 28 Assigned to a peacekeeping role.
3 30 Promoted to Army (Infantry) rank 2 with the new title Corporal.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Army Support (Army).
4 30 Continued as Army (Infantry).
4 34 Assigned to a peacekeeping role.
4 34 Forced to muster out.
5 34 Became a Drifter (Barbarian).
5 38 Lightly injured, no permanent damage. Fully recovered.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 44 Make an unexpected connection outside Leo Palmer's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 46 Continued as Merchant (Merchant Marine).
8 50 Make an unexpected connection outside Leo Palmer's normal circles. Gain a Contact.
8 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 50 Continued as Merchant (Merchant Marine).
9 52 Leo Palmer's business or ship thrives.
9 54 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 54 Continued as Merchant (Merchant Marine).
10 58 A series of bad deals and decisions force Leo Palmer into bankruptcy. Leo Palmer salvages what Leo Palmer can.
11 58 Continued as Merchant (Merchant Marine).
11 62 Risk Leo Palmer's fortune on a possibility lucrative deal and win.
11 62 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Merchant (Merchant Marine).
12 64 Leo Palmer's business or ship thrives.
12 66 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Continued as Merchant (Merchant Marine).
13 67 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 70 Promoted to Merchant (Merchant Marine) rank 7.
14 70 Aging Crisis. Owe 10,000 for medical bills.
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