Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Imperial trade restrictions force Lona McIntire out of business. |
3 |
25 |
Voluntarily left Free Trader |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Gain Enemy if Lona McIntire don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Amnesia. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Lona McIntire do not know what happened to Lona McIntire. There is a gap in Lona McIntire's memory. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
44 |
Contact with Government. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |