Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Refuse to abuse Lottie Macks's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Injured. Fully recovered. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
31 |
Psychologically damaged by Lottie Macks's time in the scouts. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
37 |
Lottie Macks learn something Lottie Macks should not have – a corporate secret, a political scandal – which Lottie Macks can profit from illegally. |
6 |
37 |
Gain a criminal contact. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
45 |
Lottie Macks learn something Lottie Macks should not have – a corporate secret, a political scandal – which Lottie Macks can profit from illegally. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
48 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Embroiled in legal trouble. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Lottie Macks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Make an unexpected connection outside Lottie Macks's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Merchant (Merchant Marine). |
15 |
69 |
Imperial trade restrictions force Lottie Macks out of business. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
72 |
Moved to a new world. |
16 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |