Retired Field Agent Lovie Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 73 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 3 (-1)111883
Hateful, Warlike
 
Skills
Admin 0
Astrogation 1
Deception 1
Drive 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Investigate 1
Mechanic 0
Navigation 1
Recon 0
Science (Social Sciences/Belief) 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent33
Scout Explorer Scout12
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Jar Bent Contact 1 1 1 6 Zhodani, Imperium (M/75)
Merritt Bell Contact 2 1 4 2 Dynchia, Imperium (M/15)
Leslie Connell Enemy 0 2 0 0 Dynchia, Imperium (M/63)
Chloe Mitchelle Enemy 0 4 4 0 Zaris (F/61)
Mazie Bollen Ally 4 0 1 0 Dynchia, Imperium (F/78)
Sudie Hays Ally 5 0 1 1 Murrissi (F/56)
Sudie Hays’s relationships have begun to affect the character.
Milo Weakman Contact 2 1 3 2 Dynchia, Imperium (M/27)
Milo Weakman gains in power and influence.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Uncover a major conspiracy against Lovie Clark's employers.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Established a network of contacts. Gain 2 contacts.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 27 Lovie Clark went above and beyond the call of duty.
3 30 Promoted to Agent (Intelligence) rank 3.
4 30 Voluntarily left Intelligence
4 30 Became a Scout (Explorer).
4 31 Lovie Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lovie Clark fail to help. Gain an Enemy.
4 31 Psychologically damaged by Lovie Clark's time in the scouts.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 36 Psychologically damaged by Lovie Clark's time in the scouts.
6 36 Became a Drifter (Scavenger).
6 39 Suffer from a life-threatening illness.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 A sudden war destroys Lovie Clark's trade routes and contacts, forcing Lovie Clark to flee that region of space.
7 40 Gain rebels as Enemy
8 40 Switched to Drifter (Wanderer).
8 41 Lightly injured, no permanent damage. Fully recovered.
9 41 Aging Crisis. Owe 10,000 for medical bills.
9 41 Retired at age 41.
9 41 Retired.
9 42 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 45 Aging Crisis. Owe 50,000 for medical bills.
10 49 Spend time with an alien race. Gain a contact.
11 49 Aging Crisis. Owe 10,000 for medical bills.
11 51 Moved to a new world.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 54 Accused of a crime.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 58 A new romantic starts. Gain an Ally.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 62 Victim of a crime.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 73 Spend time with an alien race. Gain a contact.
17 73 Aging Crisis. Owe 50,000 for medical bills.
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