Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Uncover a major conspiracy against Lovie Clark's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Lovie Clark went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Lovie Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lovie Clark fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by Lovie Clark's time in the scouts. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Psychologically damaged by Lovie Clark's time in the scouts. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A sudden war destroys Lovie Clark's trade routes and contacts, forcing Lovie Clark to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Spend time with an alien race. Gain a contact. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Accused of a crime. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Victim of a crime. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Spend time with an alien race. Gain a contact. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |