Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Nearly killed. Owe 17,500 for medical bills. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
29 |
Betrayed by a friend. One of Lucile Foster's Contacts or Allies betrays Lucile Foster, ending Lucile Foster's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
Betrayed by a friend. One of Lucile Foster's Contacts or Allies betrays Lucile Foster, ending Lucile Foster's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Lucile Foster do not know what happened to Lucile Foster. There is a gap in Lucile Foster's memory. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Hard times caused by a lack of interstellar trade costs Lucile Foster's job. |
9 |
46 |
Failed to qualify for Free Trader (Merchant). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Lucile Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
52 |
A prank goes horribly wrong. Gain a Rival. |
10 |
53 |
Graduated. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Moved to a new world. |
11 |
57 |
Forced to continue current assignment. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Gained a contact. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Encounter a Psionic institute. |
14 |
66 |
Tested for psionic powers |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Merchant (Merchant Marine). |
15 |
70 |
Befriend a useful ally in one sphere. Gain an Ally. |
15 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |