Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Admin as a hobby. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Scout (Surveyor). |
2 |
27 |
Margarita Jack have no idea what happened to Margarita Jack – they found Margarita Jack's ship drifting on the fringes of friendly space. |
3 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
29 |
Margarita Jack spend months in the dangerous criminal underworld. |
3 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
31 |
Voluntarily left Pirate |
4 |
31 |
Failed to qualify for Corporate (Citizen). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
34 |
Margarita Jack is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
35 |
Voluntarily left Line/Crew |
5 |
35 |
Became a Drifter (Barbarian). |
5 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
39 |
Continued as Drifter (Barbarian). |
6 |
40 |
Drafted into Merchant Marine |
6 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Margarita Jack's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Returned to Drifter (Barbarian). |
8 |
48 |
Margarita Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Margarita Jack is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
52 |
Continued as Believer (Holy Warrior). |
10 |
55 |
Margarita Jack aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |