Retired Sublieutenant Margret Henry  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 73 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 6 (0)111AB6
Sulky, Contrary, Cheerful
 
Skills
Athletics 0
Carouse 0
Drive (Mole) 1
Electronics (Computers) 1
Explosives 1
Gun Combat 0
Gunner (Turret) 1
Leadership 1
Mechanic 1
Medic 2
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/Philosophy) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 02
Merchant Merchant Marine 4th Officer23
Scout Explorer Scout12
Citizen Corporate 01
Believer Mainstream Believer Initiate12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Clifford Jack Contact 0 1 3 2 Vlazhdumecta (F/19)
Nealie Meredeth Contact 1 2 1 3 Ronnin (F/17)
Odie Jephcots Contact 4 0 1 3 Humaniti (F/48)
Forgiveness.
Hannah Suthmeer Contact 0 1 1 3 Vlazhdumecta (F/29)
Hannah Suthmeer gains in power.
Ward Howe Contact 3 1 3 1 Cafadan (M/59)
Ward Howe gains in influence.
Norman Dean Enemy 0 3 1 2 Vlazhdumecta (M/69)
Bishop Nicol Enemy 0 4 2 1 Vlazhdumecta (M/27)
Keith Rice Contact 3 1 1 0 Vlazhdumecta (M/74)
Keith Rice gained power at the expense of a third party who now blames the character.
Rowena Hoffman Enemy 0 2 0 1 Libert (F/29)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Vessel participates in a diplomatic mission.
1 22 Gain a contact.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Injured. Fully recovered. Owe 1,250 for medical bills.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 A good deal ensures Margret Henry is living the high life for a few years.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Margret Henry's normal circles. Gain a Contact.
4 33 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 33 Continued as Merchant (Merchant Marine).
5 34 A series of bad deals and decisions force Margret Henry into bankruptcy. Margret Henry salvages what Margret Henry can.
6 34 Became a Scout (Explorer).
6 38 Spend several years jumping from world to world in Margret Henry's scout ship.
6 38 Forced to continue current assignment.
6 38 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 38 Continued as Scout (Explorer).
7 42 Margret Henry's ship is damaged, and Margret Henry have to hitch-hike Margret Henry's way back across the stars to the nearest scout base.
7 42 Gain 3 Contacts. Gain 2 Enemies.
8 42 Became a Citizen (Corporate).
8 46 Severely injured. Fully recovered. Owe 1,250 for medical bills.
9 46 Aging Crisis. Owe 40,000 for medical bills.
9 46 Retired at age 46.
9 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 50 A notable academic consults with Margret Henry about a publication or documentary he is working on. Gain a Contact in academia.
9 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 50 Continued as Believer (Mainstream Believer).
10 53 Margret Henry accepted an offer of inducements to betray Margret Henry's faith. Gain 460,000 in cash.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired.
11 55 Gained a contact.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 62 Spend time with an alien race. Gain a contact.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 64 Moved to a new world.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 70 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 10,000 for medical bills.
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