Retired Experienced Trader Maye Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)111637
Boisterous, Self-righteous
 
Skills
Astrogation 0
Broker 0
Carouse 2
Deception 1
Drive (Walker) 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Navigation 1
Persuade 2
Pilot (Spacecraft) 1
Stealth 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader36
Drifter Wanderer 11
Scout Surveyor Scout22
Scout Courier 21
Agent Law Enforcement Rookie03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Mertie Fabble Contact 1 1 0 1 Vlazhdumecta (F/32)
Mertie Fabble gains in influence.
Mertie Fabble is missing under suspicious circumstances.
Doris Robins Ally 3 0 3 3 Florian (F/21)
Camila Morrissy Enemy 0 6 1 6 Yilean (F/49)
Very bad falling out.
Inga McLelland Enemy 0 4 0 1 Tapazmal (F/82)
Inga McLelland was ruined by misfortune caused by the character.
Lemon Soto Enemy 0 2 0 2 Solomani, Imperium (M/59)
Lemon Soto is actually an organisation such as a political movement or modest sized business.
Aloikh Ahel Ally 3 0 4 1 Aslan (M/21)
Aloikh Ahel has negatively life-changing event.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 A good deal ensures Maye Walker is living the high life for a few years.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 24 Embroiled in legal trouble.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 28 Make an unexpected connection outside Maye Walker's normal circles. Gain a Contact.
4 30 Continued as Merchant (Free Trader).
4 32 Embroiled in legal trouble.
4 34 Forced to muster out.
5 34 Became a Drifter (Wanderer).
5 35 Gained a contact.
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Voluntarily left Wanderer
6 38 Returned to Merchant (Free Trader).
6 41 Befriend a useful ally in one sphere. Gain an Ally.
6 42 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
7 42 Continued as Merchant (Free Trader).
7 43 A sudden war destroys Maye Walker's trade routes and contacts, forcing Maye Walker to flee that region of space.
7 43 Gain rebels as Enemy
8 43 Became a Scout (Surveyor).
8 45 Severely injured. Fully recovered. Owe 2,500 for medical bills.
8 47 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 47 Continued as Scout (Surveyor).
9 50 Maye Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maye Walker fail to help. Gain an Enemy.
9 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 51 Promoted to Scout (Surveyor) rank 2.
10 51 Attempted to change assignments.
10 51 Switched to Scout (Courier) with previous rank.
10 52 Maye Walker have no idea what happened to Maye Walker – they found Maye Walker's ship drifting on the fringes of friendly space.
11 52 Failed to qualify for Free Trader (Merchant).
11 52 Submitted to the draft.
11 52 Became a Agent (Law Enforcement) with the new title Rookie.
11 55 Go undercover to investigate an enemy.
11 55 Maye Walker spend months in the dangerous criminal underworld.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Agent (Law Enforcement).
12 60 Advanced training in a specialist field.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Continued as Agent (Law Enforcement).
13 62 Scarred. Fully recovered. Owe 5,000 for medical bills.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Retired.
14 63 A romantic relationship ends badly. Gain a Rival or Enemy.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 70 Aging Crisis. Owe 30,000 for medical bills.
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