Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Good fortune |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Performer (Entertainer). |
2 |
28 |
Became a Drifter (Wanderer). |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
34 |
Attacked by enemies that Mellie Doolan easily defeat. |
3 |
34 |
Gain Enemy if Mellie Doolan don't already have one. |
3 |
36 |
Forced to muster out. |
4 |
36 |
Became a Scout (Courier). |
4 |
37 |
Spend several years jumping from world to world in Mellie Doolan's scout ship. |
5 |
40 |
Voluntarily left Courier |
5 |
40 |
Became a Rogue (Thief). |
5 |
44 |
Backstab a fellow rogue for personal gain. |
5 |
44 |
Promoted to Rogue (Thief) rank 1. |
6 |
44 |
Continued as Rogue (Thief). |
6 |
48 |
Crime pays off. Gain victim as Enemy. |
6 |
48 |
Promoted to Rogue (Thief) rank 2. |
7 |
48 |
Continued as Rogue (Thief). |
7 |
52 |
Backstab a fellow rogue for personal gain. |
7 |
52 |
Promoted to Rogue (Thief) rank 3. |
8 |
52 |
Continued as Rogue (Thief). |
8 |
54 |
Involved in a gambling ring. |
8 |
56 |
Promoted to Rogue (Thief) rank 4. |
9 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
56 |
Retired at age 56. |
9 |
56 |
Voluntarily left Thief |
9 |
56 |
Retired. |
9 |
58 |
A new romantic starts. Gain an Ally. |
10 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
72 |
Moved to a new world. |
13 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |