Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Metta Snyder's career. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
29 |
Arrested and charged. |
3 |
29 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Became a Prisoner (Thug). |
4 |
31 |
A guard takes a dislike to Metta Snyder. |
5 |
33 |
Continued as Prisoner (Thug). |
5 |
35 |
Defeated a prison gang. Gain an Enemy. |
5 |
37 |
Promoted to Prisoner (Thug) rank 1. |
6 |
37 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
39 |
Hire a new lawyer. |
6 |
41 |
Promoted to Prisoner (Fixer) rank 2. |
6 |
41 |
Paroled from prison. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Spend time with an alien race. Gain a contact. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Attacked by enemies that Metta Snyder easily defeat. |
8 |
49 |
Gain Enemy if Metta Snyder don't already have one. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Broker (Merchant). |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
50 |
Attacked by enemies that Metta Snyder easily defeat. |
9 |
50 |
Gain Enemy if Metta Snyder don't already have one. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
54 |
Metta Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Entered Merchant Academy with the Business curriculum. |
11 |
57 |
Made lifelong friends. Gain 1 Allies. |
11 |
58 |
Graduated. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Merchant (Broker). |
12 |
58 |
Promoted to Merchant (Broker) rank 1. |
12 |
62 |
Promoted to Merchant (Broker) rank 2. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Merchant (Broker). |
13 |
65 |
A series of bad deals and decisions force Metta Snyder into bankruptcy. Metta Snyder salvages what Metta Snyder can. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Metta Snyder is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |