Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
24 |
Mettie Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Journalist (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Mettie Hand have been following false teachings! |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
35 |
Mettie Hand do not know what happened to Mettie Hand. There is a gap in Mettie Hand's memory. |
7 |
35 |
Failed to qualify for Merchant Academy. |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Voluntarily left Scavenger |
8 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
42 |
A prank goes horribly wrong. Gain an Enemy |
8 |
43 |
Graduated. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
A good deal ensures Mettie Hand is living the high life for a few years. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Risk Mettie Hand's fortune on a possibility lucrative deal and win. |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
67 |
Promoted to Merchant (Merchant Marine) rank 7. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Continued as Merchant (Merchant Marine). |
15 |
71 |
Make an unexpected connection outside Mettie Hand's normal circles. Gain a Contact. |
15 |
71 |
Promoted to Merchant (Merchant Marine) rank 8. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |