Retired Captain Mettie Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 73 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 6 (0)111A76
Diplomatic, Salient, Available
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics (Dexterity) 2
Broker 2
Carouse 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat 0
Language (Gvegh (Vargr)) 1
Mechanic 1
Melee 0
Persuade 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession (Spacer) 0
Science (Robotic Sciences/Cybernetics) 1
Streetwise 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Drifter Wanderer 01
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Barbarian 02
Merchant Merchant Marine Captain87
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Almira Stephens Enemy 0 0 4 1 Libert (F/15)
Wanda Lowe Ally 6 0 2 0 Kedepu (F/45)
reconciliation.
Barney Perkins Ally 2 0 4 0 Vanejenese (M/46)
Barney Perkins belongs to an uncommon alien species.
Ftoure Tao Contact 2 0 1 0 Aslan (F/20)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Scavenger).
1 21 Suffer from a life-threatening illness.
2 21 Failed to qualify for Courier (Scout).
2 21 Switched to Drifter (Wanderer).
2 24 Mettie Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Failed to qualify for Journalist (Entertainer).
3 24 Submitted to the draft.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 27 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 30 Mettie Hand have been following false teachings!
5 30 Switched to Drifter (Barbarian).
5 31 Suffer from a life-threatening illness.
6 31 Failed to qualify for Merchant Academy.
6 31 Continued as Drifter (Barbarian).
6 35 Mettie Hand do not know what happened to Mettie Hand. There is a gap in Mettie Hand's memory.
7 35 Failed to qualify for Merchant Academy.
7 35 Returned to Drifter (Scavenger).
7 39 Promoted to Drifter (Scavenger) rank 1.
8 39 Voluntarily left Scavenger
8 39 Entered Merchant Academy with the Shipboard curriculum.
8 42 A prank goes horribly wrong. Gain an Enemy
8 43 Graduated.
9 43 Became a Merchant (Merchant Marine) with the new title Crewman.
9 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 47 Continued as Merchant (Merchant Marine).
10 51 Befriend a useful ally in one sphere. Gain an Ally.
10 51 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Merchant (Merchant Marine).
11 55 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Continued as Merchant (Merchant Marine).
12 59 A good deal ensures Mettie Hand is living the high life for a few years.
12 59 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Continued as Merchant (Merchant Marine).
13 61 Risk Mettie Hand's fortune on a possibility lucrative deal and win.
13 63 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 63 Continued as Merchant (Merchant Marine).
14 66 Befriend a useful ally in one sphere. Gain an Ally.
14 67 Promoted to Merchant (Merchant Marine) rank 7.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 67 Continued as Merchant (Merchant Marine).
15 71 Make an unexpected connection outside Mettie Hand's normal circles. Gain a Contact.
15 71 Promoted to Merchant (Merchant Marine) rank 8.
16 71 Aging Crisis. Owe 30,000 for medical bills.
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