Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
24 |
Assigned to an urbanised planet torn by war. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Army (Infantry). |
4 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Failed to qualify for Pirate (Rogue). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Attempted a risky adventure and was wildly successful. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
45 |
Michelle Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
45 |
Submitted to the draft. |
10 |
45 |
Became a Scout (Courier). |
10 |
47 |
Michelle Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Michelle Chapman fail to help. Gain an Enemy. |
10 |
47 |
Psychologically damaged by Michelle Chapman's time in the scouts. |
11 |
49 |
Attempted to change assignments. |
11 |
49 |
Switched to Scout (Surveyor) with previous rank. |
11 |
50 |
Michelle Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Michelle Chapman fail to help. Gain an Enemy. |
11 |
50 |
Michelle Chapman have no idea what happened to Michelle Chapman – they found Michelle Chapman's ship drifting on the fringes of friendly space. |
11 |
53 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
53 |
Continued as Scout (Surveyor). |
12 |
57 |
Spend several years jumping from world to world in Michelle Chapman's scout ship. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Scout (Surveyor). |
13 |
60 |
Michelle Chapman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Michelle Chapman faith is shaken. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
A notable academic consults with Michelle Chapman about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Continued as Believer (Missionary/Humanitarian). |
16 |
69 |
Michelle Chapman is chosen to represent Michelle Chapman's faith in a vid show or other highly public forum. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |