Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Severely injured. Owe 5,000 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Millie Risewell gain experience in a technical field as a computer operator or surveyor. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
Millie Risewell learn something Millie Risewell should not have – a corporate secret, a political scandal – which Millie Risewell can profit from illegally. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Political upheaval strikes Millie Risewell's homeworld, and Millie Risewell is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
39 |
A revolution, attack or other unusual event throws Millie Risewell's life into chaos, forcing Millie Risewell to leave the planet. |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
A sudden war destroys Millie Risewell's trade routes and contacts, forcing Millie Risewell to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Failed to qualify for Performer (Entertainer). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
51 |
Millie Risewell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
53 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
10 |
53 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
11 |
53 |
Continued as Navy (Line/Crew). |
11 |
54 |
Millie Risewell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
57 |
Forced to continue current assignment |
11 |
57 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
12 |
57 |
Continued as Navy (Line/Crew). |
12 |
61 |
Commanding officer takes an interest in Millie Risewell's career. |
12 |
61 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Navy (Line/Crew). |
13 |
63 |
Vessel participates in a diplomatic mission. |
13 |
63 |
Gain a contact. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Voluntarily left Line/Crew |
14 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Millie Risewell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
69 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Millie Risewell come into conflict with a splinter group Millie Risewell's own religion which maintains Millie Risewell's version is the wrong one. Gain 2 Rivals. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |