Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Surveyor (Scout). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Became a Rogue (Thief). |
4 |
37 |
Involved in a gambling ring. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Failed to qualify for Pirate (Rogue). |
5 |
38 |
Continued as Rogue (Thief). |
5 |
41 |
Betrayed by a friend. One of Molly Fletcher's Contacts or Allies betrays Molly Fletcher, ending Molly Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Failed to qualify for Surveyor (Scout). |
6 |
42 |
Switched to Drifter (Wanderer). |
6 |
46 |
Molly Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
46 |
Retired at age 46. |
7 |
46 |
Retired. |
7 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
51 |
Accused of a crime. |
9 |
57 |
A new romantic starts. Gain an Ally. |
10 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
65 |
Gained a contact. |
12 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
70 |
Gained a contact. |
13 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |