Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Myrtis Alexander foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Myrtis Alexander is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Myrtis Alexander as an Enemy. |
4 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
31 |
time as a ruler or playboy gives Myrtis Alexander a wide range of experiences. |
4 |
33 |
Promoted to Noble (Dilettante) rank 1. |
5 |
33 |
Continued as Noble (Dilettante). |
5 |
37 |
Inherit a gift from a rich relative. |
5 |
37 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
39 |
Myrtis Alexander reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Myrtis Alexander sponge off Myrtis Alexander's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
41 |
Promoted to Noble (Dilettante) rank 3. |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
42 |
Moved to a new world. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Line/Crew (Navy). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Became a Citizen (Corporate). |
9 |
50 |
Myrtis Alexander learn something Myrtis Alexander should not have – a corporate secret, a political scandal – which Myrtis Alexander can profit from illegally. |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Citizen (Corporate) rank 1. |
10 |
53 |
Continued as Citizen (Corporate). |
10 |
54 |
Political upheaval strikes Myrtis Alexander's homeworld, and Myrtis Alexander is caught up in the revolution. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
61 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Citizen (Corporate). |
12 |
62 |
Myrtis Alexander gain experience in a technical field as a computer operator or surveyor. |
12 |
65 |
Promoted to Citizen (Corporate) rank 3. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Citizen (Corporate). |
13 |
66 |
Myrtis Alexander's business expands, Myrtis Alexander's corporation grows, or the colony thrives. |
13 |
69 |
Forced to muster out. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Retired. |
14 |
73 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |