Retired Captain Nannie Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 73 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 10 (1)11153A
Open to change, Shapely eyebrows
 
Skills
Admin 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 2
Flyer 0
Gambler 1
Gun Combat (Archaic) 2
Jack-of-All-Trades 2
Language 0
Leadership 2
Mechanic 0
Melee 0
Persuade 0
Profession (Worker/Religion) 1
Recon 1
Science (Space Sciences) 0
Streetwise 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader25
Army Cavalry Captain2 / 02
Citizen Worker 01
Merchant Merchant Marine Crewman01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Phillip Hughes Contact 2 1 2 2 Sydite (M/22)
Omie Flores Rival 1 0 1 1 Kedepu (F/41)
Jennie Davis Ally 3 0 1 2 Traltar (F/23)
Ressie Neal Rival 1 3 1 0 Traltar (F/70)
Ludie Bramer Enemy 0 4 1 1 Traltar (F/89)
Rufus Enright Ally 3 0 2 2 Traltar (M/26)
Rufus Enright is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Nannie Middlemiss faith is shaken.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 24 Nannie Middlemiss is sent to a new community or parish to preach The Word among the poor.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Nannie Middlemiss have been following false teachings!
4 28 Became a Army (Cavalry) with the new title Private.
4 30 Thrown into a brutal ground war
4 32 Commissioned in Army (Cavalry) with the new title Lieutenant.
4 32 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
5 32 Continued as Army (Cavalry).
5 35 Advanced training in a specialist field
5 36 Forced to muster out.
6 36 Became a Citizen (Worker).
6 40 Nannie Middlemiss learn something Nannie Middlemiss should not have – a corporate secret, a political scandal – which Nannie Middlemiss can profit from illegally.
6 40 Gain a criminal contact.
6 40 Forced to muster out.
7 40 Failed to qualify for Merchant Marine (Merchant).
7 40 Submitted to the draft.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Bankrupted by a rival. Gain the other trader as a Rival.
8 43 Aging Crisis. Owe 10,000 for medical bills.
8 43 Retired at age 43.
8 43 Returned to Believer (Missionary/Humanitarian).
8 44 Nannie Middlemiss secretly provide religious rites for a dying leader or noble, although they do not share Nannie Middlemiss's faith. Gain an Ally in the family and a Rival who disagrees with Nannie Middlemiss's choice.
8 47 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Continued as Believer (Missionary/Humanitarian).
9 50 Nannie Middlemiss refused an offer of inducements to betray Nannie Middlemiss's faith. Gain 1 enemies.
9 51 Forced to muster out.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Retired.
10 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 57 Good fortune.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 62 Moved to a new world.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 65 A romantic relationship ends badly. Gain a Rival or Enemy.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 69 Good fortune.
15 71 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙