Retired Settler Nellie Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 73 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 10 (1) 3 (-1)111BA3
Expedient, Results-oriented, Opinionated
 
Skills
Admin 1
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer 0
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee 0
Pilot (Small Craft) 1
Profession (Freeloader) 0
Seafarer 0
Stealth 2
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Citizen Colonist Settler34
Drifter Wanderer 12
Merchant Merchant Marine 4th Officer24
Believer Mainstream Believer Lay Person01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Benjiman Duffey Contact 1 1 0 0 Zhodani, Imperium (M/40)
Benjiman Duffey is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 24 Nellie Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Citizen (Colonist).
3 27 Nellie Kirkham befriend a superior in the corporation or the colony.
3 28 Promoted to Citizen (Colonist) rank 1.
4 28 Continued as Citizen (Colonist).
4 31 Nellie Kirkham gain experience in a technical field as a computer operator or surveyor.
4 32 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 32 Continued as Citizen (Colonist).
5 34 Nellie Kirkham rise to a position of power in Nellie Kirkham's colony or corporation.
5 36 Promoted to Citizen (Colonist) rank 3.
6 36 Continued as Citizen (Colonist).
6 39 Moved to a new world.
6 40 Forced to muster out.
7 40 Failed to qualify for Field Researcher (Scholar).
7 40 Switched to Drifter (Wanderer).
7 43 Victim of a crime
7 44 Promoted to Drifter (Wanderer) rank 1.
8 44 Continued as Drifter (Wanderer).
8 48 Betrayed by a friend. One of Nellie Kirkham's Contacts or Allies betrays Nellie Kirkham, ending Nellie Kirkham's career. That Contact or Ally becomes a Rival or Enemy.
9 48 Became a Merchant (Merchant Marine) with the new title Crewman.
9 50 A good deal ensures Nellie Kirkham is living the high life for a few years.
10 52 Continued as Merchant (Merchant Marine).
10 56 Make an unexpected connection outside Nellie Kirkham's normal circles. Gain a Contact.
10 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Merchant (Merchant Marine).
11 60 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Continued as Merchant (Merchant Marine).
12 63 Birth or Death involving a family member or close friend.
12 64 Forced to muster out.
13 64 Aging Crisis. Owe 60,000 for medical bills.
13 64 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 67 Nellie Kirkham have been following false teachings!
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 67 Retired.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 50,000 for medical bills.
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