Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Nita Palmer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
A good deal ensures Nita Palmer is living the high life for a few years. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
Risk Nita Palmer's fortune on a possibility lucrative deal and win. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Risk Nita Palmer's fortune on a possibility lucrative deal and win. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scholar (Physician). |
6 |
36 |
Win a prestigious prize for Nita Palmer's work. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
47 |
Nita Palmer's work is sabotaged by unknown parties. Nita Palmer start again from scratch. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Scientist (Scholar). |
9 |
47 |
Continued as Scholar (Physician). |
9 |
50 |
Agreed to perform research that goes against Nita Palmer's conscience. Gain 3 Enemies. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Nita Palmer have been following false teachings! |
11 |
52 |
Became a Drifter (Scavenger). |
11 |
56 |
Betrayed by a friend. One of Nita Palmer's Contacts or Allies betrays Nita Palmer, ending Nita Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Nita Palmer is sent to a new community or parish to preach The Word among the poor. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
64 |
Nita Palmer secretly provide religious rites for a dying leader or noble, although they do not share Nita Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Nita Palmer's choice. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
68 |
Nita Palmer faith is shaken. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
69 |
Nita Palmer come into conflict with a splinter group Nita Palmer's own religion which maintains Nita Palmer's version is the wrong one. Gain 3 Rivals. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Retired. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |