Retired Project Leader Rosemary Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 73 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 1 (-2)111421
Temperamental, Performer, Values material possessions
 
Skills
Advocate 1
Carouse 1
Deception 0
Diplomat 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Medic 1
Persuade 4
Profession (Spacer) 0
Recon 0
Science (Social Sciences/Belief) 2
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie03
Believer Missionary/Humanitarian Project Leader36
Merchant Broker 01
Drifter Wanderer 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Helen Strachan Ally 2 0 3 2 Darrian, Imperium (M/20)
Fitzhugh Moynihan Ally 2 0 0 1 Geonee (M/33)
Fitzhugh Moynihan is diminished in both power and influence.
Kay Obrien Rival 1 2 2 4 Urunishani (F/33)
Adolphus Donoughoe Rival 1 0 2 3 Ne Kraeda ren Kelva (M/17)
Adolphus Donoughoe gains in power and influence.
Mathilde Leaby Enemy 0 2 4 4 Dynchia (F/60)
Mathilde Leaby is in prison or otherwise trapped somewhere.
Elisa Lobb Enemy 0 3 5 4 Ne Kraeda ren Kelva (F/15)
Birtie Edye Enemy 0 6 1 4 Ne Kraeda ren Kelva (F/45)
Birtie Edye has negatively life-changing event.
Royal Borthwell Enemy 0 2 1 6 Ne Kraeda ren Kelva (M/40)
Judson Tucker Enemy 0 4 0 3 Ronnin (M/17)
Judson Tucker’s relationships have begun to affect the character.
Phil Walker Ally 3 0 3 6 Ne Kraeda ren Kelva (M/26)
Phil Walker is a questionable figure such as a criminal, pirate or disgraced noble.
Luvenia Mason Rival 0 2 3 1 Thaggeshi (F/75)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Agent (Law Enforcement).
2 25 Rewarded for a successful mission.
3 26 Continued as Agent (Law Enforcement).
3 29 Hard times caused by a lack of interstellar trade costs Rosemary Fletcher's job.
4 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 31 Rosemary Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Rosemary Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Rosemary Fletcher's choice.
4 33 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 33 Continued as Believer (Missionary/Humanitarian).
5 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 37 Continued as Believer (Missionary/Humanitarian).
6 41 Rosemary Fletcher refused an offer of inducements to betray Rosemary Fletcher's faith. Gain 1 enemies.
6 41 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 41 Continued as Believer (Missionary/Humanitarian).
7 42 Rosemary Fletcher refused an offer of inducements to betray Rosemary Fletcher's faith. Gain 4 enemies.
7 45 Forced to muster out.
8 45 Became a Merchant (Broker).
8 47 A series of bad deals and decisions force Rosemary Fletcher into bankruptcy. Rosemary Fletcher salvages what Rosemary Fletcher can.
9 47 Became a Drifter (Wanderer).
9 49 Rosemary Fletcher do not know what happened to Rosemary Fletcher. There is a gap in Rosemary Fletcher's memory.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Returned to Believer (Missionary/Humanitarian).
10 52 Rosemary Fletcher is chosen to represent Rosemary Fletcher's faith in a vid show or other highly public forum.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 55 Rosemary Fletcher retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 57 Forced to muster out.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 68 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 10,000 for medical bills.
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