Retired Petty Officer, 2nd class Sheila Barnett  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 5 (-1)111685
Elusive, Philanthropic
 
Skills
Astrogation 1
Athletics 0
Carouse 1
Deception 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 1
Medic 1
Navigation 1
Pilot 0
Profession (Hostile Environment) 0
Stealth 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class35
Scout Surveyor 01
Agent Intelligence Agent12
Scout Explorer 01
Believer Missionary/Humanitarian Junior Project Worker03
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Claudie Beale Rival 2 2 0 0 Swanfeh (F/13)
Claudie Beale was ruined by misfortune caused by the character.
Armand Freeman Rival 1 2 1 2 Humaniti (M/29)
Raymond Hunter Contact 2 0 1 4 Swanfeh (M/23)
Relationship redefined. Rival becomes a contact.
Williams Stewart Contact 3 1 1 3 Swanfeh (M/54)
Williams Stewart gained power at the expense of a third party who now blames the character.
Coleman Wells Contact 1 1 1 3 Halka (M/65)
Lucien Cook Enemy 1 6 6 6 Swanfeh (M/51)
Lucien Cook gained influence with the character’s assistance.
Bruce Delagney Contact 1 1 5 3 Traltar (M/64)
Vira Walsh Contact 3 6 0 0 Vanejenese (F/12)
Very bad falling out.
Janette Winn Enemy 1 3 1 2 Swanfeh (F/52)
Janette Winn gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Attempt at commissioned failed.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Special assignment or duty on board ship.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Vessel participates in a diplomatic mission.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Flight (Navy).
5 34 Continued as Navy (Engineer/Gunner).
5 37 Sheila Barnett is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6 37 Became a Scout (Surveyor).
6 38 Injured. Fully recovered. Owe 5,000 for medical bills.
7 38 Became a Agent (Intelligence).
7 40 Established a network of contacts. Gain 2 contacts.
7 42 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 42 Continued as Agent (Intelligence).
8 44 Life ruined by a criminal gang. Gain the gang as an Enemy
9 44 Switched to Scout (Explorer) with previous rank.
9 47 Psychologically damaged by Sheila Barnett's time in the scouts.
10 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 50 Sheila Barnett faith is shaken.
11 51 Continued as Believer (Missionary/Humanitarian).
11 55 A notable academic consults with Sheila Barnett about a publication or documentary he is working on. Gain a Contact in academia.
12 55 Aging Crisis. Owe 40,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Believer (Missionary/Humanitarian).
12 58 Sheila Barnett is chosen to represent Sheila Barnett's faith in a vid show or other highly public forum.
12 59 Forced to muster out.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired.
13 63 Gained a contact.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 68 Gained a contact.
16 71 Aging Crisis. Owe 60,000 for medical bills.
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