Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Sina Fallow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Sina Fallow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Sina Fallow don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Sina Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Returned to Believer (Missionary/Humanitarian). |
6 |
33 |
Sina Fallow is sent to a new community or parish to preach The Word among the poor. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Gained a contact. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Sina Fallow secretly provide religious rites for a dying leader or noble, although they do not share Sina Fallow's faith. Gain an Ally in the family and a Rival who disagrees with Sina Fallow's choice. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Sina Fallow come into conflict with a splinter group Sina Fallow's own religion which maintains Sina Fallow's version is the wrong one. Gain 2 Rivals. |
10 |
46 |
Became a Citizen (Colonist). |
10 |
50 |
Victim of a crime |
11 |
50 |
Continued as Citizen (Colonist). |
11 |
54 |
Sina Fallow's business expands, Sina Fallow's corporation grows, or the colony thrives. |
11 |
54 |
Promoted to Citizen (Colonist) rank 1. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Citizen (Colonist). |
12 |
55 |
A revolution, attack or other unusual event throws Sina Fallow's life into chaos, forcing Sina Fallow to leave the planet. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Retired. |
13 |
57 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Birth or Death involving a family member or close friend. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Nearly killed. Owe 20,000 for medical bills. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |