Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Tamara Fabble is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Tamara Fabble's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Make an unexpected connection outside Tamara Fabble's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Army (Infantry) with the new title Private and previous rank. |
6 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Moved to a new world. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Tamara Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Became a Drifter (Wanderer). |
9 |
45 |
Attempted a risky adventure and was wildly successful. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Returned to Believer (Missionary/Humanitarian). |
11 |
50 |
A notable academic consults with Tamara Fabble about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
52 |
Continued as Believer (Missionary/Humanitarian). |
12 |
53 |
Tamara Fabble secretly provide religious rites for a dying leader or noble, although they do not share Tamara Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Tamara Fabble's choice. |
12 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
56 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Tamara Fabble faith is shaken. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Retired at age 60. |
14 |
60 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Tamara Fabble secretly provide religious rites for a dying leader or noble, although they do not share Tamara Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Tamara Fabble's choice. |
14 |
64 |
Forced to muster out. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Retired. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |